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Make sure the login server port is in sync with what you enter into the client's server list - the shard port needs no such synchronization. You can change the ports the FusionFall server listens on in config.ini. When the player clicks "ENTER THE GAME" (or completes the tutorial), the login server sends it the address of the shard server, which the client will then connect to and remain connected to during gameplay. This login server drives the client while it's in the Character Selection menu, as well as Character Creation and the Tutorial. loginInfo.php contains the IP:port pair of the FusionFall login server, which the client will connect to. It loads the web pages locally using the file:// schema, and fetches the game's assets from Turner's CDN (which is still hosting them to this day!). Normally those would be hosted on the same web server as the gateway, but the OpenFusion distribution (in it's default configuration) doesn't use a web server at all! assetInfo.php contains the address from which to fetch the rest of the game's assets (the "dongresources"). The web player will execute the game code, which will request the following files from the server: /assetInfo.php and /loginInfo.php. This will potentially become relevant later, as people start experimenting and mixing and matching versions. Note that the version of the web player distributed with OpenFusion expects a standard UnityWeb magic number for all assets, instead of Retro's modified streamed magic number. The Web Player was previously copied there by installUnity.bat. This triggers the browser to load an NPAPI plugin that handles this MIME type, the Unity Web Player, which the browser looks for in C:\Users\%USERNAME%\AppData\LocalLow\Unity\WebPlayer. The browser/Electron client opens a web page with an tag of MIME type application/vnd.unity, where the src param is the address of the game's.
#Fusionfall ost software#
Both Retro and OpenFusion get around this issue by distributing an older version of Electron, a software package that is essentially a specialized web browser. The original game made use of the player's actual web browser to launch the game, but since then the NPAPI plugin interface the game relied on has been deprecated and is no longer available in most modern browsers.

#Fusionfall ost code#
unit圓d bundle that contains the game code and essential resources (loading screen, etc.)

#Fusionfall ost how to#
If you want, compiled binaries (artifacts) for each new commit can be found on AppVeyor.įor a more detailed overview of the game's architecture and how to configure it, read the following sections. If you're having trouble with this, refer to steps 4 and 5 from the previous section.
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